Activity 4.5 – Pegboard Toy

 

Purpose

When you receive a toy, what is the first thing you wonder about it? Do you wonder how it works? Sometimes when you received or bought a toy, did you ever wonder who designed it or who may have made decisions about its color or the materials that were used to make it? Being a toy designer would seem like it might be easy, or would it?

 

Designing a toy can be a challenging but fun process. You must consider many factors, such as safety, materials, and appropriate use. In addition, you have a chance to try out ideas and experiment with what you think might be fun to play with; however, you must design something that is useful and will be liked by kids like yourself.

 

Learning how to design is also a process that takes time and different opportunities to explore and learn. In previous lessons and activities, you have been taught different aspects about design, sketching, and 3D modeling. In this activity, you will see how a pegboard with matching mallet is designed and the pieces tested to see that they fit appropriately and that they are easy for a young child to enjoy playing.

 

Equipment

·    Sketch paper

·    Pencil

·    Engineer’s notebook

·    Computer with appropriate software, such as Inventor

·    Sample pegboard with mallet

 

Procedure

 

As a new employee of Tattered Toy Company, you have been asked to learn more about their best selling toy, Pegboard (See Figure 1). Your supervisor, Mr. Duggle said that you needed to know how this pegboard was designed and that he wanted you to learn as much about the design process as possible.

 

“You will need to keep track of your work, so be sure you keep notes and check off your work as you complete each step,” continued Mr. Duggle, “I will be watching you!”

 

You reach for your engineer’s notebook, sketch paper, and pencil to prepare to keep notes and learn how to make a 3D model of the Pegboard. As Mr. Duggle leaves you to work, he calls back to you, “Good luck! Be sure to save all of your work.”

 

 

 

 

Directions: Read each step, perform the operation, and check the box after completion.

 

Creating Parts:

q       Open a new Part File.         

 

q       Create a round part 1² diameter and 3² long.                                  

 

q       Save as Round Peg (.ipt).

 

q       Open a new Part File.  

 

q       Create a square part 1² x 1² x 3² long.

 

q       Save as Square Peg (.ipt).

 

 

q       Open a new Part File.

 

q       Create a pegboard part ¾² x 3² x 5¾² with holes that will accept the round and square pegs you designed.

 

q       Save as Pegboard (.ipt).

 

 

 

 


Creating Assembly of Parts:

q       Open a new Assembly File.

             

q       In Panel Bar, select Place Component.

 

q       Place the pegboard part, then the round and square peg parts in the drawing area.

 

 

q       Look in Browser to see if the pegboard is grounded.   

If not, right click on its icon and select Grounded.

                                                                            

q       In Panel Bar, select Place Constraints then Mate parts.

 

 

 

 

q       Save as Pegboard Toy (.iam).

 

Next, you will add end legs to the Pegboard Toy. These legs will raise the pegboard up off a table so that the square and round pegs may be inserted until they are flush with the top surface of the pegboard.

 

You will be using wood that is ¾” thick. The end legs will be assembled to the pegboard using a Dado Joint, a special joint that adds strength to joining two pieces of wood.

 

 

Again, read each step, carefully performing each operation while keeping track of your work by checking each box after completion.

 

q       Open your Pegboard Toy Assembly File.

q       In Panel Bar, select Create Component.

q       In the Dialog Box, name the component End. Check the box beside Constrain Sketch Plane to Selected Face. Click OK.

 

q       Place a Sketch Plane on the front of the pegboard.

q       Project geometry (front edge of pegboard) onto the Sketch Plane.

q       Sketch and profile (apply geometric and dimension constraints) the End.


Your screen should look something like this while you are sketching (See Figure 2).

 

 

q       Extrude part.

q       Save as End (ipt).

 

q       Mate End to the Pegboard.

 

q       In Panel Bar, select Place Component and place and then mate other End to the Pegboard.

 

q       Save.

 

 

Your updated assembly should look like this.

 


 

ALERT!

 

You have now completed the first part of the 3D model of the Pegboard Toy. Like all toys, once an initial design is made, it must go before the design department. The Tatter Toy design department has just finished with their review of your Pegboard Toy. They decided the toy needed something else to make it fun to play. After some discussion, they decided that it needs an additional triangular shaped peg to improve the design.

 

You are to design this peg and edit the Pegboard toy so that it will remain the same size, but will have the necessary parts.

 

Follow each step, performing the operation and checking off each box as you complete the step. Continue to take notes and be sure you note challenges and questions you may have as you improve the Pegboard Toy

- YOU DESIGN -

q       Open a new Part File.

 

q       Create an equilateral triangle peg 1” high and 3” long.

 

q       Save part as Triangle Peg (ipt file).

 

q       Open your Pegboard file and edit it to accept the Triangle Peg.

You may want to consider the idea of placing the three openings equally distant from each other with the openings of each shape centered on the pegboard.

 

q       Save.

 

q       Open the Pegboard Toy (.iam).

 

q       Place and mate the Triangle Peg in the Assembly.

 

q       Save.

 


 

 

ALERT!

 

 

After you completed your update of the Pegboard Toy, the Tattered Toy Design Department reviewed your work and came up with yet another idea to help make the Pegboard Toy more fun. They decided to have you create a mallet for the Pegboard Toy. You will get to show them how well you can sketch and create 3D models. Since you are a new employee, the Design Department decided to give you some ideas to help you with your design of the mallet with the following requirement: The mallet head must be 1 ¾ “ in diameter x 3” long.

 

q       Draw a sketch of your Mallet Head on the sketch paper provided.

 

 


Place your section of the mallet here

.


 

 

q       Open a new Part File.

 

q       Sketch a profile of one-half of the mallet head. This profile will be revolved in order to create a full image of the mallet head.

 

Your sketch might look like Figure 3 before geometric and dimension constraints are applied.

 

 

q       Change view to Isometric.

 

q       In the Features Environment, select Revolve and follow the directions in the dialog box to create the revolution.

 

q       Place 1/16 inch Chamfer on each end to give the mallet the characteristic look.

 

 

 

 

 

 

 

q       Save drawing as Mallet Head (ipt).

 

 

q       Place a Work Plane on the XZ plane and tangent to the circumference of the Mallet head.

(Part has been displayed as a wire frame to better show this step)

           

 

                                                              

 

 

 

 

 

 

q       Place a Sketch Environment on the work plane you just created.

 

q       Project the Mallet Head details onto the Sketch Plane.

 


q       Place and locate a Hole Center in the middle of the Mallet.

q       Create a drilled and tapped Hole Feature.

 

            The specifications for this hole are:         

            0.875 drill depth

            0.625 tap depth

            5/8 Nominal size

ANSI Unified Screw Threads

            5/8-11 UNC

 

          .

 

 

q       In the Browser, right click on Sketch Plane and turn off its visibility.

 

q       Save.

 


 

Creating the Mallet Handle:

 

q       Open a new Part File.

 

q       Create a part 5/8”diameter and 8” long.

 

q       Save drawing as Mallet Handle (ipt).

 

q       Place 0.0625 Chamfer on each end.

 

q       Place a Thread on one end to match the threads in the Mallet Head.

 

q       Save.

 

 

Assembly of Mallet Head and Handle:

 

q       Open a new Assembly File.

 

q       In the Panel Bar, select Place Component.

 

q       Place the Mallet Head and the Mallet Handle in the graphics window.

 

 

 

q       Place an Insert Constraint between the Head and Handle.

Be sure to offset the Handle 0.250” to allow for the bottom part of the hole in the Mallet Head that was not threaded.

 

 

 

                                                                                        

 

 

 

 

q       Save drawing as Mallet (iam).     

 

 


Conclusion

1.      Explain your understanding of 3D modeling after working on the Pegboard Toy with Mallet. To help you with your explanation, answer the following questions:

a.      What is 3D modeling?

b.      How is sketching used to help do a 3D model?

c.      Why are the use of dimensions and knowing the requirements for a sketch, such as criteria and constraints, important?

d.      How does the use of a computer in making a 3D model helpful for you in explaining what an object looks like or should look?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2.      You have been asked by the president of Tattered Toy Company to make a presentation about 3D modeling using a computer. List below the main ideas you will put in your presentation, such as a definition for 3D modeling.